![]() The MMO's latest expansion, Shadowbringers, has been lauded as one of the greatest Final Fantasy experiences ever. And Naoki Yoshida, Final Fantasy XIV's director, is listed as a producer for the game. Final Fantasy XVI storyįinal Fantasy XVI is being helmed by director Hiroshi Takai, who has previously worked on Final Fantasy XIV. However, he promises they'll be able to showcase something during the Spring of this year, so we have something to look forward to. On the official Final Fantasy XVI website, Naoki Yoshida placed a message apologizing that the team was unable to dive deep into the game last year. This could mean anything, but there might be reason for excitement rather soon. While the company did not appear at TGS, Yoshida provided a brief update on the game, claiming that the team has finished its main design and is close to completion. ![]() Square Enix has recently confirmed its appearance at the Tokyo Game Show 2021, but Yoshida says it's unlikely that the game will appear. Producer Naoki Yoshida has confirmed that the main story scenario for Final Fantasy XVI is complete, with english voice over being nearly finished. Wccftech translated the line, and it reads "Not available on other platforms for a limited time after launching on PS5." On the PS5 website, something similar is also written under the Final Fantasy XVI entry: "Not available on other consoles for a limited time." This almost certainly confirms Final Fantasy XVI will be coming to other platforms at some point. This is certainly good news, as it implies that Square Enix didn't just announce the game before development had begun, otherwise we would be waiting half a decade for FFXVI to release.Ī Brazilian trailer showcasing footage of PlayStation 5 games had a hidden line that suggested Final Fantasy XVI would be a limited time PS5 exclusive. Square confirmed that "basic development and scenario production have already been completed," so the game isn't in its early stages of development by any means. Some skills, such as Steiner's Darkside, ignore Mini.Jason claims he’s spoken with people who are “familiar with the game’s development,” and that it has “been in development for at least four years in some capacity.” He believes it’s “coming sooner than people think.” While this is quite vague, it could mean we see the game released in late 2021. Mini makes the target useless at physical attacks and halves their magic power. Reduces HP by 15/16 and inflicts Small and Slow-numb. Reduces HP by 15/32 and inflicts Small and Slow-numb. Inflicts major non-elemental damage as well as Frog, Small, and Sadness. Inflicts Sleep, Poison, Confuse, Silence, Frog, and Small to one enemy. Reduces HP by 31/32 and inflicts Small to enemies whose levels are a multiple of 4. Inflicts Small as well as other statuses to all enemies. The enemy Hungry can eat a character in Small status. Unlike most other statuses, Small is not removed when a character is KO'd, but the status does not last after battle. The formula for how Mini works is as follows:Īny character afflicted with the Small status will automatically have their Attack Power reduced to 1, therefore never doing more than 1 damage to the enemy. The Ribbon accessory does not prevent Mini. The Blue Magic spell Lilliputian Lyric and the White Magic spell Mini are the only sure means of inflicting Mini on a character, while Grand Cross and Curse can sometimes cause it at random. It should be noted that this is the only game in the series in which the Mini spell does not cure the status. It can be cured by Basuna at level 4 or higher. ![]() There is a chance of recovery at the end of each turn and does not last after battle. ![]() When used on enemies, Mini acts as an Instant Death spell. Mini causes an afflicted party member to shrink, and their physical attack power is reduced significantly. 1.3.2 Final Fantasy IV: The After Years.
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